Roham TCG Raid Mode Rules Raid Mode is a solo and team game mode where players battle a powerful Raid Boss using normal Roham decks, playmats, cards, counters, one six-sided die, and a free Raid Lore Sheet. What You Need - 1 normal Roham deck per player - 1 Roham playmat per player - Tokens or counters - 1 six-sided die - 1 Raid Lore Sheet Raid Boss Rules - A Raid Boss does not have a deck, hand, Altars, or Summoner card. - A Raid Boss cannot be destroyed, captured, returned, banished, controlled, or moved by normal card effects. - Use the boss stats, attacks, phases, and victory condition printed on the Raid Lore Sheet. - When a normal card effect would not work against a Raid Boss, use the Raid Conversion Table. Raid Round Structure 1. Weak Lane Roll: Roll one d6 to determine the boss weak lane. 2. Player Turn: Each player takes one normal Roham turn. 3. Raid Boss Turn: The boss rolls for target player, target lane, and boss action. 4. Check Boss Phase: Apply phase rules when the boss reaches a phase threshold. Weak Lane Roll 1-2: Left lane 3-4: Center lane 5-6: Right lane Creatures attacking through the weak lane ignore the boss Armor. Creatures attacking through other lanes deal damage reduced by the boss Armor. Difficulty Levels Training: Boss has -25% HP, does not use Phase 3, and the first Signature Attack is ignored. Standard: Use the Lore Sheet as printed. Heroic: Boss gains +10 HP, Signature Attack triggers on 5-6 during Phase 2, and boss gains +1 damage while below half HP. Mythic: Boss gains +20 HP, has +1 Armor, starts in Phase 2, and rolls twice for its action using the higher result. Raid Conversion Table Destroy a creature: Deal 3 Raid damage and add 1 Stagger. Capture, return, or banish a creature: Deal 2 Raid damage and add 1 Stagger. Move, immobilize, stun, or disable a creature: Add 1 Stagger. Reduce a creature's attack: The boss deals -1 damage on its next attack. Reduce defense or armor: The boss loses 1 Armor until the end of the next player turn. Opponent discards or mills cards: Deal 1 Raid damage instead. Opponent sacrifices a creature: Deal 2 Raid damage instead. Damage opponent's Summoner/Core: Deal that much Raid damage to the boss. Team Raid Each player uses their own deck, hand, Altars, discard pile, battlefield, and Summoner/Core life. The Raid Boss has one shared Health total. Boss attacks affect only the targeted player's field unless the Lore Sheet says all players or each player.