Choose a region to explore its future cards, creatures, relics, and lore.
Region Codex
Six Regions of Roham
Each region will grow into its own card and lore archive as Roham TCG reveals more creatures, Summoners, spells, relics, altars, and regional lore.
Giants Garden
Lush jungles, healing power, old-growth guardians, and resilient creature bonds.
Sirens Path
Bright currents, aquatic magic, leviathan creatures, and flowing battlefield control.
Blood Rock
Volcanic will, molten rites, forged beasts, and relentless pressure.
Ash Forest
Necromancy, hidden spirits, sacrifice, recursion, and dark forest tactics.
Shadowed Caverns
Deep echoes, forbidden relics, hidden bonds, traps, and disruption.
Aether Winds
Celestial halls, winged summons, movement tricks, and storm magic.
Region Archive